♠CARD ARCADES / DOUBLE SPEED

Double Speed

✦
THE COMPUTER READY
Your rival
26cards left
Press Start Game to begin
J
YOU PLAYER 1
Make your move
26cards left
✧Spot the pair. React before your rival.
SOLO RECORD0 wins 0 losses 0 streak
SHARP EYES0 correct — accuracy 0 streak
QUICK EYES ✦ FASTER HANDS
  1. Both players start with 26 cards and deal four face-up cards each.
  2. Find two cards of the same rank anywhere among the eight visible cards. Suits don't matter.
  3. React first: tap or click both matching cards before your opponent does. Each matched card is covered by a new card from your deck.
  4. Aces can be played individually: tap any exposed Ace to cover it with one card, without finding a pair. This works for both players.
  5. If you believe there are no pairs or playable Aces, press No Matches? beside your deck count before the announcement. A correct call earns a Sharp Eyes recognition point and streak; an incorrect call simply records a miss. You get one call per board. Recognition never changes gameplay or the winner.
  6. When no moves are possible, the table holds for 5 seconds. Then the No Matches message appears for 3 seconds. The cards return to their respective decks, shuffle, and are dealt again, whether someone calls it or not.
  7. The first player to use the last card in their draw pile wins!

This version resolves one matching pair at a time, including when three or four cards of the same rank are visible. No-match stats are saved in this browser.

Preferences stay in this browser. Difficulty applies to your next computer game. Quick effects shorten visual animations; friend turns stay synchronized.

Restart this game?

Your results at a glance

GAME TIME—
DEALS—

Response time measures the interval from an available board to a successful play. Online figures include connection latency.

STATYOUOPPONENT
Matching pairs00
Aces played00
Cards placed00
No Matches accuracy—No calls—No calls

No Matches accuracy is correct calls ÷ total calls in this match. A dash means no calls were made. Cards placed excludes the initial four-card deal.

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  1. The board contains 2–52 face-down cards with 1–26 pairs of matching ranks, chosen before playing. Suits don't matter.
  2. Flip any two cards. If their ranks match, the pair stays revealed. Otherwise, remember their positions before they turn face down again.
  3. In a full deck, each rank appears four times; any two cards of the same rank form a pair. In solo mode, find all the pairs with as few attempts and as little time as possible.
  4. Against the computer or a friend, you take turns. A match scores one point and earns another turn; a miss passes the turn.
  5. After every pair is found, the player with more pairs wins. Equal scores mean a tie.
  6. In friend matches, both players press Ready before the cards are dealt. Each player can only flip cards during their own turn.
FRESH DECK

Restart this game?

Your current progress will be cleared and a fresh deck will be shuffled.

  1. Shuffle a standard 52-card deck. Each player receives 26 cards, face down.
  2. Both players reveal their top card. The higher rank wins both cards, which go to the bottom of that player's deck. Aces are highest; suits do not matter.
  3. If the ranks tie, it's WAR! Each player clicks Place 3 Face Down in the War zone, then clicks their card or Reveal War Card to flip a fourth. Both friends must place their cards before either can reveal. The higher new card wins all cards in the middle.
  4. If another tie happens, place face-down cards and click to reveal again until someone wins. Auto Flip pauses for each War. If fewer than four cards remain, use what you have while reserving one card to flip. A player with no cards left cannot continue the War.
  5. The first player to collect all 52 cards wins. If neither can continue a tied War, the game ends in a draw.
  6. In friend matches, both players press Ready before the opening shuffle and deal. Then both must tap their card or Flip Cards each round before the cards reveal. You can request a rematch when the game ends.